Read The Juniper Game by Sherryl Jordan Free Online
Book Title: The Juniper Game|
The size of the: 25.60 MB
Date of issue: March 1st 1994
ISBN 13: 9780590447294
The author of the book: Sherryl Jordan
Format files: PDF
Read full description of the books:Juniper is beautiful, brilliant, bubbling with vitality, buoyant with theories about life and immensely popular at school. She's also manipulative.
Dylan is creative, artistic, withdrawn, nerdish and desperately lonely.
Their home lives couldn't be more different.
Juniper's mother has a house full of light and imaginative touches as well as a boyfriend who lives in a gypsy caravan. Dylan's mother, on the other hand, is a wounded, broken woman who is about to leave because his underemployed father is having an affair. His home is wracked by division. When his mother abruptly abandons them, Dylan has to step up and mind his twin sister. He's also got the washing, ironing and other domestic chores to do. His homework suffers and he's always getting detentions.
Juniper is Dylan's only friend. She, by contrast, has many - including a handsome boyfriend in the seventh form. The relationship between Dylan and Juniper is far from normal. Intense in private, minimal at school.
Juniper has a theory she's always wanted to test: that time in not linear but part of an eternal NOW. She thinks it would be possible - perhaps through some combination of telepathy and access to Jung's 'collective unconscious' to observe the past, not much differently to seeing the present.
To test her theory, she's been on the lookout for someone who can draw quite well. And receive telepathic images. When she discovers that Dylan, the class nerd, has massive artistic talent, she invites him over to her place to take part in an experiment.
Dylan is so friendless, he's a pushover to persuade. He sits alone in her attic and draws whatever comes to mind at a specific time. It doesn't take Juniper more than one session to realise she's hit the jackpot: Dylan can indeed mentally receive the 'picture' she focuses on at the appointed time.
Soon Juniper's experiment takes a dark turn - and she pulls a reluctant Dylan into exploring what she's always wanted to prove: that the past, specifically the medieval past in which they are both interested, is part of the eternal NOW.
Soon that nightmarish past comes to inhabit their present. And it's too late to back out.
A powerful story, deeply touching and satisfying.
However - - the interesting thing about rereading this story was remembering what I felt about it two decades ago. It disturbed me and I disliked it intensely. Today I find it profound but I think I'd have loathed it as a teenager. Or at least been excessively uncomfortable with it. I have to therefore suspect it's more an adult novel than a YA one.
The author offers a salutary warning at the end of the book that the characters are not participating in sceances or the like, but in meditation and memory-like experiences.
Read information about the authorAward-winning New Zealand author Sherryl Jordan began her writing career with picture books, but soon moved on to novels for older readers. Her breakthrough came with Rocco, published in the United States as A Time of Darkness, and since that time she has gone on to pen many more titles for young adult and juvenile readers that have been published both in her native New Zealand and throughout the world.
The recipient of a 1993 fellowship to the prestigious writing program at the University of Iowa, Jordan used her time in the United States to speak widely at schools and conferences about her books, which blend fantasy with bits of science fiction and romantic realism. "All my young adult novels have been gifts," she noted in the St. James Guide to Children's Writers. "I don't think them up. They hit me over the head when I least expect them; overwhelm me with impressions, sights, and sounds of their new worlds; enchant me with their characters; and dare me to write them."
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